A bunch of generic models in one day

Published by BlackDragonBE on

Today I felt inspired to create a whole bunch of simple 3D models that can be reused between projects.
Here’s the result:

I’ve used Blender to model, UV unwrap them and create a color ID map. 
Here’s what that last one looks like:

I then proceeded to import the models and the color ID map into Substance Painter and assigned each color a different material.
After that, I added some dirt and paint and exported everything out to a single texture for optimal performance.

That’s it! The models will be used for future tutorials on raywenderlich.com.

Categories: 3D Modelling


Like · September 12, 2018 at 08:26

Like!! I blog quite often and I genuinely thank you for your information. The article has truly peaked my interest.

ปั้มไลค์เพจ · September 13, 2018 at 08:27

It is in reality a great and useful piece of info. Thanks for sharing. 🙂

Jame · October 11, 2018 at 08:39

Thank you for every other great article. The place else could anybody get that type of info in such an ideal
method of writing? I have a presentation next week, and I am on the look for such info.

brinjarries (Jame)

ปั้มไลค์ · October 11, 2018 at 10:36

You have observed very interesting details! ps decent internet site. 🙂

Phyllis · October 17, 2018 at 08:04

Hurrah! Finally I got a blog from where I be able to truly get useful information concerning my study and knowledge.

ankylorrhinia – Phyllis,

Judy · October 17, 2018 at 10:56

I blog quite often and I genuinely thank
you for your content. Your article has really
peaked my interest. I’m going to book mark
your website and keep checking for new information about once a week.
I opted in for your RSS feed as well.

liturgically (Judy)

Leave a Reply