Today I felt inspired to create a whole bunch of simple 3D models that can be reused between projects.
Here’s the result:

I’ve used Blender to model, UV unwrap them and create a color ID map. 
Here’s what that last one looks like:

I then proceeded to import the models and the color ID map into Substance Painter and assigned each color a different material.
After that, I added some dirt and paint and exported everything out to a single texture for optimal performance.

That’s it! The models will be used for future tutorials on raywenderlich.com.

Categories: 3D Modelling

6 Comments

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