A bunch of generic models in one day
Today I felt inspired to create a whole bunch of simple 3D models that can be reused between projects.
Here’s the result:
I’ve used Blender to model, UV unwrap them and create a color ID map.
Here’s what that last one looks like:
I then proceeded to import the models and the color ID map into Substance Painter and assigned each color a different material.
After that, I added some dirt and paint and exported everything out to a single texture for optimal performance.
That’s it! The models will be used for future tutorials on raywenderlich.com.